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Using
the Attack Action
Select
the Attack action by pressing the "Attack" button under
the game map. When the Attack action is
selected, clicking the mouse on the game map in a land area contiguous
with your own nation will cause your nation to attempt an invasion
of that land area. If the area is unoccupied, your forces will pour
in unimpeded and occupy the area. You may even click and drag out
a bounding box to mark a large area of unoccupied land, and your
nation will settle this land automatically. If however the land
you click on is already occupied by another nation, your nation
will have to attack the defensive forces of the opposing nation.
Should you succeed in your attack, your nation will take over possession
of the land area if it was not fortified. If it was fortified by
the enemy nation, its fortifications will be weakened but further
attacks will be required before the land can be taken.

The
Attack action button.
The
Battle Screen
When
your nation attacks another nation, the game map is shadowed and
disabled for the duration of the battle. When the attack begins,
the Battle Screen appears. You can move the battle screen around
by dragging the widget in its upper left corner. This screen displays
the progress and results of the battle.

The
Battle Screen.
The
Battle Screen pictured above shows a point midway through a battle
that resulted from Mordonia's attack on Byhead. The black bar beneath
each nation's name represents the strength of that nation's forces
in the battle. As the black bar shrinks, being replaced by fiery
yellows and reds, the nation's forces are being lost. Whichever
nation's black bar first disappears altogether has lost the battle,
and their enemy has triumphed. In
the example above, Mordonia is faring much worse than its would-be
victim, Byhead. But the twists of fate can never be foreseen, and
it's still possible, though unlikely, that Mordonia will emerge
victorious.
The
Battle Screen also contains information about the various strengths
and weaknesses of the opposing nations. A number of icons may appear
beside the names of the battling nations. An icon appearing beside
a nation's name represents a category of technology or ability in
which that nation exceeds its opponent in advancement or strength.
In the example above, we see five categories in which Byhead in
more powerful than Mordonia (and none in which unfortunate Mordonia
exceeds its rival!). The icons are displayed in order from left
to right as those that give the nation the least to the greatest
advantage (those to the right are increasingly bright, corresponding
to the increasing advantage that they offer). In the example above,
Byhead is seen to excel in, from left to right, Personal Combat,
Innovation, Economic Efficiency, Motivation, and General Ability.
In fact, Byhead may excel beyond Mordonia in more categories than
these, but at most the five that offer the greatest advantage are
displayed. The category icons shown in the Battle Screen correspond
to those displayed in the Summary panel.
By
observing which technology categories a particular enemy excels
in, you can make informed choices about what weapon to attack the
enemy nation with, and what technologies or abilities you could
purchase or develop to give your nation a better advantage against
this enemy. For example if your enemy has an advantage over you
in the category of Personal Combat but you have an advantage over
them in the category of Motivation, you would do well to press your
advantage with a weapon that has a strong Motivation bonus, such
as Guerilla Band (a terrifying troop of guerilla warriors who strike
fear in the hearts of your enemies and rally the spirits of your
own people). Not so good a choice would be Nerve Gas, a weapon that
gives a Personal Combat advantage, but takes a Motivation penalty
from your attack. Such an attack would be more balanced, but give
your nation no clear advantage.
In
addition to choosing which weapon to use, you can also press your
advantage by purchasing technologies or abilities that exploit your
nation's strengths and your enemy's weaknesses. For instance, in
the example above it would be useful to increase your nation's Motivation
in order to maximize the advantage that you already have in this
category. You can do this by purchasing an item or ability such
as Artistic Expression, Grand Gardens or War Elephants, all of which
would increase your nation's Motivation advantage in combat.
Offline, Insurgent, and Total Defense
Once
all of a nation's players have been offline for two full hours,
that nation enters a state of Offline Defense. This means that
the nation's forces, no longer being deployed to attack, have dug
in to defensive positions. A nation that enters Offline Defense mode
increases its defensive strength, becoming a much more challenging
target for its enemies. When attacking a nation in Offline Defense mode, you will see a blue shield
to the left of that nation's name in the battle screen.

A
defender in Offline Defense mode.
Nations can also research and purchase technologies to increase their defenses. The technology Insurgency increases a nation's defenses against would be invaders of their homelands. When Insurgency is applied in an attack a red shield appears next to the defender's name in the attack bar, indicating Insurgent Defense mode.
A nation is considered to be in Total Defense mode when both Offline and Insurgency defenses are active and applied to a battle. A dual shield of both red and blue indicates Total Defense.
 
A
defender in Insurgent and Total Defense modes.
Repeat
Attacking
Sometimes
you may want to attack the same enemy land area repeatedly, to wear
down their fortifications for example.You can do this automatically
by checking the "Repeat" checkbox in the lower left corner
of the Battle Screen.

The
Repeat checkbox, checked.
While
the Repeat checkbox is checked, your nation will continue attacking
that same land area until it has either won the land, or can no
longer attack it. You can stop automatic repeat attacking at any
time by unchecking the Repeat checkbox.
Battle
Marker
When
a battle is taking place, a rotating red marker appears on the map
marking the contested land area.

The
Battle Marker.
Results
of a Battle
When
all the smoke has cleared and a battle is over, either your nation
has won or lost. If your attack has failed then your enemy has a
chance to succeed in a counter attack against your nation. If they
succeed, it is your nation that will lose a land area that you attacked
from. Your success in staging and defending yourself against counter
attacks is determined by the same factors as for a normal attack,
as well as by your Counter
Attack and Counter
Attack Defense attributes and your nation's chosen Counter
Attack Weapon.
If
however you succeed in your attack, and the land area that you attacked
was not fortified by your enemy, then you will take over possession
of that land area. If the area was fortified, you will have only
weakened those fortifications and will have to continue attacking
if you want to occupy the land.
There
are certain weapons that allow your nation to physically swap land
areas with another nation. If you succeed in an attack with such
a weapon and the land area that you attacked was not fortified,
then it will switch places with one of your land areas that was
adjacent to it. If the land area you attacked was fortified, then
it will lose one fortification and an adjacent land area belonging
to your nation will gain one fortification - the fortifications
will have been physically moved.
If
you successfully attack a nation's only land area, and the nation
has not been dormant for more than 2 weeks, then this final remnant
of the nation's forces will attempt to retreat to an adjacent empty
land area. If there is no adjacent empty land area then the nation
will flee to the nearest suitable empty land area, even if it has
to cross the territory of another nation to do so.
Awarding
Points
Each
time you attack a nation, both your nation and your enemy's nation
are awarded a number of points, representing the experience gained.
All things being equal, the winner of the battle will gain more
points than the loser, and the attacker will gain more points than
the defender. Also, the number of points awarded depends on the
levels of the nations involved; a 10th level nation succeeding in
its attack against a 15th level nation will receive far more points
than if it had attacked a relatively weak 5th level nation. Your
nation will therefore rise in level more quickly if it is effective
in battle against more powerful foes.
Levels
are gained by earning points; to achieve each higher level requires
that more points be earned than the previous level required.
To
learn more about the game map, click here.
To
learn more about playing War of Conquest, click here.
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