The Summary Panel BackUpNextIndex
 

The Technology Summary panel provides information about the specific qualities that determine your nation's effectiveness. You can use this information to assess your nation's strengths and weaknesses, and choose which technologies to develop and purchase, which nations to attack and which to ally with.

To open the Technology Summary panel, open the Technology panel and then press the "Summary" subpanel button.


The Technology Summary panel.

Attributes

Your nation's effectiveness in attacking and defending itself against enemies ultimately boils down to its attributes. The base value of each of your nation's attributes is the sum of the bonuses given to each attribute by the technologies you have developed, the technologies, abilities and items that you have purchased, and the abilities gained from special land areas that you occupy. Any attribute for which your nation has a value greater than zero will be displayed in the Technology Summary panel.

For each attribute displayed, its icon, name, and base and final values are given. An attribute's base value is simply the sum of all bonuses to that attribute that your nation has. An attribute's final value takes into account several factors. If you are in an alliance with another nation, than your attribute's final value starts off as the highest number between your base value for that attribute, and your ally's. This reflects the sharing of technologies between allies. Also, an attribute's final value takes into account your nation's geographic efficiency, leadership efficiency, and convergence stats. For more information about these stats, see the section on the Stats Tab.

For example , if a nation has a terrible geographic efficiency of 52% coupled with a leadership efficiency of 90% (due to having an ally), this means that each of its final attribute values will be, after taking technologies shared via the alliance into account, only 47% (52% x 90%) as high as the base values.

An attribute's final value is what's taken into account for purposes of attacking and defending. For more information on attacking, click here.

For each attribute, both the base and the final value may sometimes have other colored numbers written after them, such as "22 +5 +12". The number written in red is added to the original number (in white) only when your nation is attacking, and the number written in blue is added to the original number only when your nation is defending. In the case of the illustration above, the nation's Motivation value, 416, is increased by 180 when the nation is attacking, and by 8 when it is defending.

List of Attributes

Below is a brief description of each of the attributes in War of Conquest.

Agriculture - The measure of a nation's ability to farm and raise livestock. The higher this attribute, the more points that a nation will earn per day from farming.

Air Combat - The measure of a nation's advancement in the art and science of air and space based combat. Besides being effective in warfare, air combat capability increases a nation's capacity to safely transport people and goods between far-flung areas of the nation, thereby improving the nation's geographic efficiency.

Biological Warfare - The measure of a nation's advancement in the technologies of biological warfare.

Counter-Attack - The nation's combat ability specifically in staging counter attacks against attacking enemies.

Counter-Attack Defense - The nation's combat ability specifically in defending against counter attacks.

Counter Intelligence - The nation's ability to thwart the intelligence gathering efforts of other nations. The higher this attribute, the higher level an enemy nation must be to view all of your nation's information in the Nation Info panel.

Economic Efficiency - The productivity and efficiency of a nation's economic and industrial system. A potentially decisive advantage in combat.

Energy Production - A nation's ability to produce, refine and harness energy of all sorts. A potentially decisive advantage in combat.

General - The most basic attribute, the measure of a nation's overall level of advancement and power, that does not fall into any of the other categories.

Guerilla Warfare - The measure of a nation's ability in the techniques and technologies of guerilla warfare.

Immediate Fortification - The number of fortification points that a nation has which are not replenished daily. For more information on fortification, click here.

Innovation - A nation's potential for creative thought and scientific development. The higher a nation's Innovation value, the more effectively the nation's science and productivity improves due to their efforts. That is, the more points the nation earns for attacking and defending. Innovation is also a potential advantage in combat.

Intelligence - The nation's ability to gather intelligence about other nations. The higher this attribute, the more information your nation will be able to view about another nation in the Nation Info panel.

Motivation - A nation's drive, it's ability to rally behind a cause and refuse to give up no matter the cost. A potentially decisive advantage in combat.

Permanent Fortification - The number of fortification points that a nation has which are replenished daily. For more information on fortification, click here.

Personal Combat - The measure of a nation's advancement in the art and science of ground based military operations.

Persuasion - A nation's unity of purpose, and ability to persuade its foes to join its cause. A potentially decisive advantage in battle.

Psionics - The measure of a nation's mastery of a variety of arcane mental powers. A potentially decisive advantage in battle.